Fishbone

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unbindall


seta cg_autoaction "3" // Automatically record demos and Screenshots
seta model "Doom/Red" // Player model



///////////////////////////////////////
/// BINDINGS ///
///////////////////////////////////////


//////////////////////
/// MOVEMENT ///
//////////////////////

bind e "+forward"
bind d "+back"
bind s "+moveleft"
bind f "+moveright"
bind shift "+movedown"
bind space "+speed"

//////////////////////
/// TALK ///
//////////////////////

bind . "say ^3*^2ON MEULE^3*"
bind / "say ^7( ^6^^7_^6^^7 )^7^6V ^7YE^6A^7H !!!"
bind j "say :-)"
//bind c "say ^3:oF"
//bind m "say :/"
bind l "say ALAN AL ALAN ALAN!"
bind k "vstr YEAH"
bind SEMICOLON "say ^3Allez, au revoir."
bind home "say STEVE STEVE STEVE STEVE !!!"
bind PGUP "say HEY, you say ALAN ?!"


//////////////////////
/// WEAPONS ///
//////////////////////

bind v "vstr USEGNT" // Pummel
bind q "vstr USEMG" // Machine gun
bind w "vstr USESG" // Shotgun
bind t "vstr USEGL" // Grenade launcher
bind a "vstr USERL" // Rocket launcher
bind b "vstr USELG" // Lightning gun
bind g "vstr USERG" // Railgun
bind r "vstr USEPG" // Plasma gun
bind y "vstr USEBFG" // BFG
bind c "vstr USENG" // Nailgun
bind ctrl "vstr USEPM" // Proximity mines
bind m "vstr USECG" // Chaingun

set USEGNT "weapon 1 ;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 6;cg_crosshairsize 35;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 2;cg_hitbeep 1"
set USEMG "weapon 2 ;cg_drawgun 0;cg_zoomfov 105;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 105;+zoom;cg_drawcrosshair 2;cg_crosshairsize 30;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 4;cg_hitbeep 1"
set USESG "weapon 3 ;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 1;cg_crosshairsize 30;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 4;cg_hitbeep 2"
set USEGL "weapon 4 ;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 3;cg_crosshairsize 35;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 2;cg_hitbeep 2"
set USERL "weapon 5 ;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 2;cg_hitbeep 2"
set USELG "weapon 6 ;cg_drawgun 2;cg_zoomfov 105;set zf cg_zoomfov 70;set resetzoom cg_zoomfov 105;+zoom;cg_drawcrosshair 2;cg_crosshairsize 30;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 2;cg_hitbeep 1"
set USERG "weapon 7 ;cg_drawgun 0;cg_zoomfov 105;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 105;+zoom;cg_drawcrosshair 2;cg_crosshairsize 28;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 2;cg_hitbeep 2"
set USEPG "weapon 8 ;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 3;cg_crosshairsize 30;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 2;cg_hitbeep 1"
set USEBFG "weapon 9 ;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 2;cg_crosshairsize 32;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 2;cg_hitbeep 2"
set USENG "weapon 11;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 3;cg_crosshairsize 40;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 4;cg_hitbeep 2"
set USEPM "weapon 12;cg_drawgun 0;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 7;cg_crosshairsize 24;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 4;cg_hitbeep 2"
set USECG "weapon 13;cg_drawgun 0;cg_zoomfov 105;set zf cg_zoomfov 65;set resetzoom cg_zoomfov 105;+zoom;cg_drawcrosshair 6;cg_crosshairsize 60;sensitivity 2.05;cl_mouseaccel 0.02;cg_crosshaircolor 4;cg_hitbeep 1"


//////////////////////
/// MISC ///
//////////////////////

bind TAB "+scores"
bind n "+button2"
bind o "messagemode2"
bind p "messagemode"
bind x "timein"
bind z "pause"
bind [ "team red
bind ] "team blue
bind ' "readyup"
bind \ "teamready"
bind , "dropflag"
bind ENTER "exec sensi"
bind F1 "Vote yes"
bind F2 "vote no"
bind F3 "play sound/misc/menu2;exec execcfg.cfg"
bind F4 "vid_restart"
bind F5 "r_gamma 1.0;wait 5;r_gamma 1.2"
bind F6 "loadhud"
bind F8 "quit"
bind PGDN "+acc"
bind KP_HOME "exec jyggar.cfg;wait 5;exec ctf-binds3.cfg"
bind kp_ins "r_mapoverbrightbits 1;r_overbrightbits 1;wait 5;r_gamma 1.2;wait 5; r_intensity 1;echo ^0*^7m4p g4mm4 1337^0*"


bind INS "exec execcfg;echo ^1ExecCFG ^7load"

bind F9 "autorecord"
bind F10 "stoprecord"
bind F12 "screenshotJPEG"


bind KP_PGDN "exec ALAN.cfg"
bind KP_LEFTARROW "exec ChTi-name.cfg"
bind KP_5 "exec SP.cfg"
bind KP_RIGHTARROW "exec Gni.cfg"
bind KP_UPARROW "exec s2o.cfg


bind KP_END "exec CTF-BINDS.cfg"
bind KP_DOWNARROW "exec TDM-BINDS.cfg"

bind mouse2 "+moveup"
bind MOUSE1 "+attack"
bind mouse4 "+button2"
bind mouse5 "dropweapon"
bind MWheelup "vstr zf"
bind MWheeldown "vstr resetzoom"

set vid_full "r_fullscreen 1;r_picmip 5; vid_restart"
set vid_win "r_fullscreen 0;r_picmip 5; vid_restart"

bind KP_PLUS "vstr vid_full"
bind KP_ENTER "vstr vid_win"


///////////////////////////////////////
/// SYSTEM ///
///////////////////////////////////////

//////////////////////
/// SETTINGS ///
//////////////////////


seta com_allowconsole "1" // Enable console

seta cg_fov "110" // Field of View

seta cg_hudfiles "ui/fish.cfg" // Custom HUD

seta cg_enemyUpperColor "0x00FF00FF" //
seta cg_enemyLowerColor "0x00FF00FF" // Green Color
seta cg_enemyHeadColor "0x00FF00FF" //

seta cg_teamUpperColor "0xFFFFFFFF" //
seta cg_teamLowerColor "0xFFFFFFFF" // White Color
seta cg_teamHeadColor "0xFFFFFFFF" //

seta cg_forcemodel "0" // Force player models
seta cg_forceteammodel "Visor/bright" // Force team model
seta cg_forceenemymodel "Keel/bright" // Force enemy model

seta cg_drawfps "0" // Show FPS
seta cg_simpleitems "1" // 2D icons
seta cg_WeaponBar "1" // New weapon bar
seta cg_switchOnEmpty "1" // Switch weapon when out of ammo
seta cg_autoswitch "0" // Switch weapon on pickup
seta cg_marks "0" // Marks from weapon fire
seta cg_scorePlums "0" // Score plums
seta cg_drawRewards "0" // Draw Rewards
seta cg_brasstime "0" // Brass from MG/SG
seta cg_truelightning "0.9" // Straight or wobbly shaft
seta cg_lagometer "0" // Display Lagometer
seta cg_drawcrosshairnames "1" // Display Name above crosshair
seta cg_crosshairpulse "0" // Crosshair animation when item picked
seta cg_playernames "1" // Display player names
seta cg_weaponColor "0x00FF00FF" // Grenades Color
seta cg_weaponColorStyle "2" // Grenade Color Style
seta cg_drawAmmoWarning "0" // Disable Ammo Warning Message
seta cg_lowAmmoWarningSound "1" // Enable Ammo Warning Sound

seta cg_muzzleflash "0" // Toggle light from weapons
seta cg_lightningimpact "0" // Toggle impact from LG
seta cg_smoke_SG "0" // Smoke Shotgun
seta cg_smokeradius_RL "0" // Smoke Rockets
seta cg_smokeradius_GL "0" // Smoke Grenades
seta cg_smokeradius_NG "0" // Smoke Nailgun

seta cg_lightningStyle "1" // Lightning Style
seta cg_railStyle "1" // Rail Style
seta cg_rocketStyle "1" // Rocket Style
seta cg_plasmaStyle "1" // Plasma Style

seta cg_bob "0" // Screen bobbing
seta cg_kickscale "0" // Damage kick when hit
seta cg_leveltimerdirection "0" // In-game clock direction
seta cg_deadBodyDarken "1" // Dead Body
seta cg_deadBodyColor "0x222222ff" // Dead Body Color
seta cg_waterWarp "0" // Waves effect in water
seta cg_bubbleTrail "0" // Bubble trail in water
seta cg_screendamage "0" // Blood when hit
seta cg_zoomOutOnDeath "0" // Zoom out on death
seta cg_selfOnTeamOverlay "1" // Display your name on teamoverlay
seta cg_drawPregameMessages "0" // Toggle Pregame messages
seta cg_drawSpecMessages "0" // Toggle spec messages
seta cg_compHud "1" // Competition HUD on priv server
seta cg_zoomScaling "1" // Zoom animation
seta cg_zoomToggle "0" //
seta cg_zoomSensitivity "1" //
seta cg_drawFragMessages "1" // Display Frag message
seta cg_buzzerSound "1" // Buzzer Sound at the end

seta cg_gunx "-10" // Weapon model X-axis
seta cg_guny "2.75" // Weapon model Y-axis
seta cg_gunz "-8" // Weapon model Z-axis

seta com_blood "0" // Blood

seta cl_demoRecordMessage "0" // No recording message on HUD

seta s_musicvolume "0" // Music
seta s_doppler "0" // Doppler
seta s_ambient "0" // Ambient sound

seta r_subdivisions "80" // Curved surface detail
seta r_lodbias "2" // Model & weapon detail
seta r_mode "12" // Resolution (1024x768)
seta r_picmip "4" // Texture blur
seta r_gamma "1.2" // Gamma
seta r_mapoverbrightbits "2" // Map brightness
seta r_overBrightBits "1"
seta r_intensity "1" // Color intensity
seta r_fastsky "1"
seta r_ignorehwgamma "0" // Gamma mode
seta r_dynamiclight "0" // Light around projectiles
seta r_enablepostprocess "0"
seta r_smp "0" // Multicore
seta r_displayrefresh "120" // Monitor refreshrate
seta r_fullbright "0"
seta r_vertexlight "1" // use 0 on some maps to see through teleporters
seta r_inBrowserMode "9"
seta r_simpleMipMaps "1"
seta r_texturebits "gl_linear"
seta r_texturemode "gl_linear_mipmap_linear"
seta r_ambiantScale "100" // Light reflection on players

seta r_railSegmentLength "16"
seta r_railCoreWidth "2"
seta r_railWidth "16"
seta color1 "7"
seta color2 "7"
seta cg_railtrailtime "350"


seta bot_nochat "1" // Shut bots up
seta winkey_disable "1"
loadhud


//////////////////////
/// MOUSE ///
//////////////////////

seta cl_mouseAccelstyle "0"
seta cl_mouseSensCap "0"
seta cl_mouseAccelOffset "5"

seta in_mouse "2"

seta m_yaw "0.0187"
seta m_pitch "0.0187"
seta m_filter "0
seta m_side "0.25"
seta m_forward "0.25"

//////////////////////
/// NET ///
//////////////////////

seta cl_maxpackets "125" // Packets sent per second
seta rate "25000" // Network rate
seta snaps "40" // Frames per second
seta cg_smoothclients "1" // Smooth clients


//////////////////////
/// SOUND ///
//////////////////////

bind UPARROW "vstr vup"
bind DOWNARROW "vstr vdn"


set vdn "vstr vol00"
set vup "vstr vol01"


set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2=========="
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2========="
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2======="
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2====="
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2===="
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2==="
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2=="
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5="
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX"



echo " * * * * * * * * * * * *"
echo " * ^3Fish's QL CFG ^7 *"
echo " * * * * * * * * * * * *"