CVars
De QuakeLive.Fr.
| Variables | Défaut | Valeurs | Optimisation performance / qualité graphique | Description | Class ID | ||
| Max FPS | Recommandé | Max Qualité | |||||
| activeaction | | | | | | | |
| arch | winnt | | | | | Voir votre architecture d'OS | |
| bot_assoptimize | 0 | | | | | | |
| bot_breakPoint | 0 | | | | | | CP |
| bot_challenge | 0 | | | | | | |
| bot_debug | 0 | 0 ou 1 | | | | Active / désactive le débogage des bots | CP |
| bot_debugVar | | | | | | | |
| bot_developer | | | | | | | |
| bot_dynamicSkill | | | | | | | |
| bot_enable | 1 | 0 ou 1 | | | | Active / désactive les bots | |
| bot_fastchat | | | | | | | |
| bot_followDist | | | | | | | |
| bot_followMe | 0 | | | | | Les bots vous suivent | CP |
| bot_forceclustering | | | | | | | |
| bot_forcereachability | | | | | | | |
| bot_forcewrite | | | | | | | |
| bot_gauntlet | | | | | | | |
| bot_gauntletonly | | | | | | | |
| bot_grapple | | | | | | | |
| bot_groundonly | | | | | | | |
| bot_hud | -1 | -1 à n | | | | Afficher les informations de débogage des bots dans le HUD. Mettre "n" au numéro de bot à déboguer. | CP |
| bot_instaGibAimSkill | | | | | | | |
| bot_interbreedbots | | | | | | | |
| bot_interbreedchar | | | | | | | |
| bot_interbreedcycle | | | | | | | |
| bot_interbreedwrite | | | | | | | |
| bot_itemDelayTime | | | | | | | |
| bot_log | | | | | | | |
| bot_maxdebugpolys | | | | | | | |
| bot_memorydump | | | | | | | |
| bot_minplayers | 1 | | | | | | |
| bot_nochat | 0 | | | | | | |
| bot_pause | 0 | | | | | | CP |
| bot_predictobstacles | 1 | | | | | | |
| bot_reachability | 0 | | | | | | |
| bot_reloadcharacters | 0 | | | | | | |
| bot_report | 0 | | | | | | CP |
| bot_rocketjump | | | | | | | |
| bot_saveroutingcache | | | | | | | |
| bot_showAreaNumber | 0 | | | | | | |
| bot_showAreas | 0 | | | | | | |
| bot_showAvoidSpots | 0 | | | | | | |
| bot_showPath | 0 | | | | | | |
| bot_showTourPoints | 0 | | | | | | |
| bot_startingSkill | 1 | | | | | Lors que bot_dynamicSkill est à 1, il s'agit du niveau de skill de départ des bots. | |
| bot_testclusters | | | | | | | |
| bot_testichat | | | | | | | |
| bot_testrchat | | | | | | | |
| bot_testsolid | 0 | | | | | | |
| bot_thinktime | 100 | | | | | | |
| bot_training | 0 | | | | | | |
| bot_visualizejumppads | 0 | | | | | | |
| capturelimit | 8 | | | | | Configure le nombre de capture avant que le match soit gagné. 0 = pas de limite | |
| cg_allowtaunt | | | | | | | |
| cg_animspeed | | | | | | | |
| cg_autoswitch | 1 | | | | | Switch automatiquement sur l'arme qui vient d'être ramassée. | |
| cg_blueTeam | | | | | | | |
| cg_blueTeamShort | | | | | | | |
| cg_bob | 1 | | | | | L'écran bouge selon vos pas. | |
| cg_brassTime | 2500 | | 0 | 0 | 1250 | Durée d'affichage de l'expulsion des douilles. | |
| cg_cameraOrbit | | | | | | | |
| cg_cameraOrbitDelay | | | | | | | |
| cg_centertime | | | | | | | |
| cg_compHud | | | | | | | |
| cg_crosshairbrightness | 1.0 | 0.0 à 1.0 | | | | Luminosité du viseur. | |
| cg_crosshaircolor | 7 | | | | | Couleur du viseur, ne sert pas si cg_crosshairhealth est à 1. | |
| cg_crosshairHealth | 0 | 0 ou 1 | | | | La couleur du viseur indique votre santé. | |
| cg_crossHairHitColor | 1 à 7 | 1 | | | | Pour les styles qui ont une couleur fixe : Par exemple, certains joueurs veulent tout simplement la forme de croix pour virer au rouge quand une touche est faite, plutôt que de changer de couleur en fonction des dégats. | |
| cg_crossHairHitStyle | 0 à 8 | 0 | | | | permet d'obtenir les mêmes informations que cg_HitBeep mais visuellement sur le curseur : 0: Désactiver 1: Colorie le viseur en se basant sur les dégats infligés 2: Colorie le viseur par la couleur de cg_crosshairHitColor 3: Impulsion sur le viseur (exagération) 4: Colorie selon les dégats et impulsion 5: Colorie selon cg_crossHairHitColor et impulsion 6: Pulse le viseur avec une impulsion de plus petite taille 7: Colorie selon les dégats et impulsion de plus petite taille 8: Colirie selon cg_crosshairHitColor et pulse avec une petite impulsion | |
| cg_crossHairHitTime | 200 | Permet de modifier la durée de l'effet de l'indicateur de dégat sur le crosshair | |||||
| cg_crosshairpulse | 1 | 0 ou 1 | | | | Pulsation du viseur lors de la prise d'objets. | |
| cg_crosshairSize | 32 | | | | | Taille du viseur | |
| cg_crosshairX | 0 | | | | | Position du viseur sur l'axe horizontal | |
| cg_crosshairY | 0 | | | | | Position du viseur sur l'axe vertical | |
| cg_currentSelectedPlayer | | | | | | | |
| cg_currentSelectedPlayerName | | | | | | | |
| cg_debuganim | | | | | | | |
| cg_debugevents | | | | | | | |
| cg_deferPlayers | | | | | | | |
| cg_draw2D | 1 | | 1 | 1 | 0 | Affiche le HUD | |
| cg_draw3dIcons | 1 | | 0 | 0 | 1 | | |
| cg_drawAmmoWarning | 1 | 0, 1 ou 2 | | | |
Averti lorsque le niveau de munition est bas. Le compteur de munition deviens rouge lorsque le niveau est bas | |
| cg_drawAttacker | 1 | | 0 | 0 | 1 | Affiche le visage et le nom de la personne qui vous attaque. | |
| cg_drawCrosshair | 5 | 0 à 10 | | | | Change le viseur (0 pas de viseur) | |
| cg_drawCrosshairNames | 1 | | | | | Affiche à coté du viseur le nom du joueur visé | |
| cg_drawFPS | 0 | 0 ou 1 | | | | Affiche le nombre de FPS | |
| cg_drawFriend | 0 | 0 ou 1 | | | | Affiche un triangle jaune au dessus des joueurs de votre équipe | |
| cg_drawGun | 1 | 0 ou 1 | 0 | 0 | 1 | Affiche / cache votre arme | |
| cg_drawIcons | 1 | 0 ou 1 | | | | | |
| cg_drawPregameMessages | | | | | | | |
| cg_drawRewards | 1 | 0 ou 1 | | | | Affiche les icônes de récompense et joue les sons | |
| cg_drawSnapshot | 0 | 0 ou 1 | | | | Affiche les informations de débogage | |
| cg_drawSpecMessages | | | | | | | |
| cg_drawsprites | 1 | | | | | | |
| cg_drawStatus | 1 | | 0 | 0 | 1 | Diverses infos textes sur le hud et le tableau de bord | |
| cg_drawtargetnames | 1 | | | | | | |
| cg_drawTeamOverlay | 1 | | | | | Affiche en haut à droite le suivi des joueurs de votre équipe | |
| cg_drawTimer | 1 | | 0 | 1 | 1 | Affiche le chronomètre | |
| cg_enableRespawnTimer | | | | | | En mode spectateur sur les serveurs privés, active le chronomètre pour certains ITEMS | |
| cg_enemyHeadColor | | | | | | Couleur de l'ennemie (format 0xRRBBGGAA) | |
| cg_enemyLowerColor | | | | | | Couleur de l'ennemie (format 0xRRBBGGAA) | |
| cg_enemyUpperColor | | | | | | Couleur de l'ennemie (format 0xRRBBGGAA) | |
| cg_errordecay | | | 0 | 0 | 100-999 | | |
| cg_filter_angles | | | | | | | |
| cg_followKiller | 0 | | | | | Suivre en mode spectateur votre assassin lorsque vous êtes mort | |
| cg_followPowerup | 0 | | | | | Suivre le joueur qui a pris un powerup lorsque vous êtes spectateur | |
| cg_footsteps | | | | | | | |
| cg_forceenemymodel | keel/bright | | | | | Modèle/Skin de la team adverse | |
| cg_forceModel | | | | | | Modèle pour vos adversaires | |
| cg_forceteammodel | | | | | | Modèle de vos coéquipiers | |
| cg_fov | 90 | | | | | Champ de vision | |
| cg_gameInfoN (1 à 6) | | | | | | | |
| cg_gibs | | | 0 | 1 | 0 | | |
| cg_gunX | 0 | | | | | Placement de l'arme sur l'axe X | |
| cg_gunY | 0 | | | | | Placement de l'arme sur l'axe Y | |
| cg_gunZ | 0 | | | | | Placement de l'arme sur l'axe Z | |
| cg_HitBeep | 0 à 3 | 1 | | | | joue un son différent selon les dégats fait 0 : désactiver 1: son simple 2: nouveau multi son 3: inverser le nouveau multi son | |
| cg_hudFiles | | | | | | | |
| cg_ignoreMouseInput | | | | | | | |
| cg_kickscale | 1 | | | | | L'écran tremble lorsque vous êtes touché | |
| cg_lagometer | 0 | | 0 | 1 | 0 | Information réseau | |
| cg_lastmsg | | | | | | | |
| cg_leveltimerdirection | 0 | 0 ou 1 | | | | Direction du chronomètre (compter / décompter) | |
| cg_lightningImpact | | | | | | | |
| cg_lowAmmoWarningPercentile | 0.20 | 0.001 à 1.00 | | | | Règle l'avertissement "munission faible" | |
| cg_lowAmmoWarningSound | 1 | 0 ou 1 | | | | Active ou désactive l'avertissement sonore "munission faible" | |
| cg_marks | 1 | | 0 | 0 | 1 | Afficher / cacher les impacts de balles sur les murs | |
| cg_muzzleFlash | | | | | | | |
| cg_noplayeranims | | | | | | | |
| cg_nopredict | 0 | 0 ou 1 | | | | Notification plus précise de son au prix d'une lecture retardée | |
| cg_noProjectileTrail | 0 | 0 ou 1 | | | | Pas de fumée sur les rockets et les grenades | |
| cg_noTaunt | | | | | | | |
| cg_noVoiceChats | | | | | | | |
| cg_noVoiceText | | | | | | | |
| cg_oldPlasma | 0 | 0 ou 1 | | | | Cacher les effets d'étincelles aux boules de plasma | |
| cg_oldRail | 0 | 0 ou 1 | | | | Afficher la spirale autour du laser du railgun | |
| cg_oldRocket | 0 | 0 ou 1 | | | | Cacher la fleur rouge de feu qui brule qui sort de l'explosion | |
| cg_playernames | | | | | | | |
| cg_playTeamVO | 0 ou 1 | | | | | | |
| cg_playvoicechats | | | | | | | |
| cg_predictItems | 1 | 0 ou 1 | | | | Prédiction pour le ramassage d'objets | |
| cg_predictlocalrailshots | 1 | 0 ou 1 | | | | Une valeur à 0 donnera une réponse moins sensible pour les pings élevé mais peut prévenir les mauvais impacts de rails/tirs | |
| cg_railTrailTime | | | | | | Temps d'affichage ou le rail reste visible | |
| cg_redTeam | | | | | | | |
| g_redTeamShort | | | | | | | |
| cg_respawnTimerX | | | | | | Position du chronomètre des ITEMS | |
| cg_respawnTimerY | | | | | | Position du chronomètre des ITEMS | |
| cg_scalePlayerModelsToBB | | | | | | | |
| cg_scorePlums | | | | | | | |
| cg_screenDamage | 0x700000C8 | | | | | Colore l'indicateur de dégat (format 0xRRGGBBAA) 0 : désactiver | |
| cg_screenDamage_Self | 0x00000000 | | | | | Colore l'indicateur de dégat pour les dégats fait à soit même (format 0xRRGGBBAA) 0 : désactiver | |
| cg_screenDamage_Team | 0x700000C8 | | | | | Colore l'indicateur de dégat pour les dégats fait à ses coéquipiers (format 0xRRGGBBAA) 0 : désactiver | |
| cg_selectedPlayer | | | | | | | |
| cg_selectedPlayerName | | | | | | | |
| cg_shadows | 1 | 0 ou 1 | 0 | 0 | 1-3 | Affiche / cache les ombres | |
| cg_showmiss | | | | | | | |
| cg_showvoicetext | | | | | | | |
| cg_simpleItems | 0 | 0 ou 1 | 1 | 0 | 1 | Remplace les objets 3D par une image en 2D | |
| cg_smoke_SG | | | | | | | |
| cg_smokeRadius_GL | | | | | | | |
| cg_smokeRadius_RL | | | | | | | |
| cg_smoothClients | 0 | | | | | Lisse les mouvements des joueurs lorsqu'ils souffrent de perte de paquets | |
| cg_speedometer | 0 | 0 à 3 | | | | 0 : désactiver 1 : graph lag-o-meter 2: valeur et graph sous le viseur 3: valeur sous le viseur | |
| cg_stats | 0 | | | | | | |
| cg_stereoSeparation | 0.4 | | | | | | |
| cg_swingSpeed | 0.3 | | | | | | CP |
| cg_switchOnEmpty | 0 | 0 ou 1 | | | | Switch automatiquement d'arme quand celui qui est actif n'a plus de munition | |
| cg_switchToEmpty | | | | | | | |
| cg_teamChatHeight | 0 | | | | | | |
| cg_teamChatsOnly | 0 | 0 ou 1 | | | | Affiche uniquement les say_team | |
| cg_teamChatTime | 3000 | | | | | Temps en millisecondes d'affichage des say_team | |
| cg_teamHeadColor | | | | | | Couleur des coéquipiers (format 0xRRGGBBAA) | |
| cg_teamLowerColor | | | | | | Couleur des coéquipiers (format 0xRRGGBBAA) | |
| cg_teamUpperColor | | | | | | Couleur des coéquipiers (format 0xRRGGBBAA) | |
| cg_thirdPerson | 0 | | | | | | CP |
| cg_thirdPersonAngle | 0 | | | | | | |
| cg_thirdPersonPitch | -1 | | | | | | |
| cg_thirdPersonRange | 80 | | | | | | |
| cg_timescaleFadeEnd | 1 | | | | | | |
| cg_timescaleFadeSpeed | 0 | | | | | | |
| cg_tracerchance | | | | | | | CP |
| cg_tracerlength | 100 | | | | | | CP |
| cg_tracerwidth | 1 | | | | | | CP |
| cg_trackPlayer | -1 | | | | | | |
| cg_trueLightning | 0.75 | 0.0 à 1 | | | | L'angle de vacillement du lightning (1 fixe par rapport au viseur, 0 mouvant) | |
| cg_version | | | | | | Affiche la version du jeu | |
| cg_viewsize | 100 | 0 à 100 | | | | Taille de l'écran de jeu en pourcentage | |
| cg_weaponBar | 0 à 4 | | | | | 0 : Désactiver 1: Left docked icons 2: Right docked icons 3: Center docked icons 4: Large floating icons (comme sous Q3) | |
| cg_weaponColor | 1 | 1, 2 ou 3 | | | | 1 = Dans tous les modes de jeux: Toutes les grenades seront coloriées selon cg_weaponColor. 2 = Dans les modes de jeux en équipe: Les grenades enemies grenades seront coloriées selon cg_enemyUpperColor, toutes les grenades amies (même les votres) seront coloriées selon cg_teamUpperColor. Dans les autres modes de jeux: Toutes les grenades seront coloriées selon cg_weaponColor. 3 = Dans les modes de jeux en équipe: Les grenades enemies grenades seront coloriées selon cg_enemyUpperColor, toutes les grenades amies (sauf les votres) seront coloriées selon cg_teamUpperColor, et les votres selon cg_weaponColor. Dans les autres modes de jeux: Toutes les grenades seront coloriées selon cg_weaponColor. | |
| cg_weaponColorStyle | 0x007000FF | | | | | Couleur des grenades (format 0xRRGGBBAA) selon cg_weaponColor | |
| cg_zoomfov | 22.5 | | | | | Champ de vision du zoom | |
| cl_allowDownload | | | | | | | |
| cl_anglespeedkey | | | | | | | |
| cl_avidemo | | | | | | | |
| cl_avidemo_latch | | | | | | | |
| cl_avidemo_maxtime | | | | | | | |
| cl_avidemo_mintime | | | | | | | |
| cl_conXOffset | | | | | | | |
| cl_debugMove | | | | | | | |
| cl_downloadName | | | | | | | |
| cl_forceavidemo | | | | | | | |
| cl_freelook | | | | | | | |
| cl_freezeDemo | | | | | | | |
| cl_guid | | | | | | | |
| cl_igaAPILog | | | | | | | |
| cl_maxpackets | 63 | 30 à 125 | | | | Contrôle combien de paquets seront envoyés aux serveurs | |
| cl_maxPing | | | | | | | |
| cl_motd | | | | | | | |
| cl_motdString | | | | | | | |
| cl_mouseAccel | 0 | 0.0 à 100 | | | | Accélération de la souris | |
| cl_mouseAccelDebug | | | | | | | |
| cl_mouseAccelOffset | | | | | | | |
| cl_mouseAccelStyle | | | | | | | |
| cl_nodelta | | | | | | | |
| cl_noprint | | | | | | | |
| cl_packetdup | 1 | 0 à 5 | | | | Détermine combien de paquets dupliqué vous envoyez au serveur pour éviter les paquets perdus | |
| cl_paused | | | | | | | |
| cl_pitchspeed | | | | | | | CP |
| cl_punkbuster | 1 | | | | | | RO |
| cl_run | 1 | 0 ou 1 | | | | Courrir automatiquement | |
| cl_running | 0 | 0 ou 1 | | | | | |
| cl_serverStatusResendTime | 750 | | | | | | |
| cl_shownet | 0 | | | | | | |
| cl_showSend | 0 | | | | | | |
| cl_showTimeDelta | 0 | | | | | | |
| cl_timeout | 40 | | | | | | |
| cl_yawspeed | 140 | | | | | | CP |
| clan | | | | | | Votre clan | |
| cm_noAreas | 0 | | | | | | CP |
| cm_noCurves | 0 | | | | | | CP |
| cm_playerCurveClip | 1 | | | | | | CP |
| color1 | 1 | | | | | La couleur du rail | |
| color2 | 1 | | | | | La couleur de la spirale du rail | |
| com_blood | 0 | 0 ou 1 | | | | Désactive le sang | |
| com_build | 0 | | | | | | |
| com_cameraMode | 0 | | | | | | CP |
| com_configVersion | 16 | | | | | | |
| com_dropsim | 0 | | | | | | |
| com_hunkMegs | 56 | | | | | | |
| com_introplayed | 0 | | | | | | |
| com_maxfps | 125 | | | | | Nombre maximum d'image par seconde rendues (calculées) | |
| com_showtrace | 0 | | | | | | CP |
| com_soundMegs | 16 | | | | | | |
| com_speeds | 0 | | | | | Affiche la synchronisation du moteur ? | |
| com_zoneMegs | 16 | | | | | | |
| con_notifytime | 3 | | | | | Temps en seconde d'affichage des messages à l'écran | |
| debug_protocol | | | | | | | |
| debuggraph | | | | | | | |
| dedicated | | | | | | | |
| developer | 0 | 0 ou 1 | | | | Mode développeur | |
| dmflags | 20 | | | | | | |
| fixedtime | | | | | | | |
| fraglimit | | | | | | Affiche la limite de frag ou configure une nouvelle valeur limite | |
| fs_basegame | | | | | | | |
| fs_basepath | | | | | | | |
| fs_cdpath | | | | | | | |
| fs_copyfiles | | | | | | | |
| fs_debug | | | | | | | |
| fs_game | | | | | | | |
| fs_homepath | | | | | | | |
| fs_restrict | | | | | | | |
| g_allowKill | | | | | | | |
| g_allowVote | | | | | | | |
| g_arenasFile | | | | | | | |
| g_banIPs | | | | | | | |
| g_blueTeam | | | | | | | |
| g_botsFile | | | | | | | |
| g_debugAlloc | | | | | | | |
| g_debugDamage | | | | | | | |
| g_debugMove | | | | | | | |
| g_doWarmup | | | | | | | |
| g_enableBreath | | | | | | | |
| g_enableDust | | | | | | | |
| g_enemyTeamRespawnRatio | | | | | | | |
| g_filterBan | | | | | | | |
| g_forceNextMap | | | | | | | |
| g_friendlyFire | | | | | | | |
| g_gameState | | | | | | | |
| g_gametype | | | | | | | |
| g_gravity | | | | | | | |
| g_inactivity | | | | | | | |
| g_instaGib | | | | | | | |
| g_kamiAttenuate | | | | | | | |
| g_kamiMinRatio | | | | | | | |
| g_knockback | | | | | | | |
| g_knockback_bfg | | | | | | | |
| g_knockback_cg | | | | | | | |
| g_knockback_cripple | | | | | | | |
| g_knockback_g | | | | | | | |
| g_knockback_gl | | | | | | | |
| g_knockback_lg | | | | | | | |
| g_knockback_mg | | | | | | | |
| g_knockback_ng | | | | | | | |
| g_knockback_pg | | | | | | | |
| g_knockback_pg_self | | | | | | | |
| g_knockback_pl | | | | | | | |
| g_knockback_rg | | | | | | | |
| g_knockback_rl | | | | | | | |
| g_knockback_rl_self | | | | | | | |
| g_knockback_sg | | | | | | | |
| g_levelStartTime | | | | | | | |
| g_lg_base_damage | | | | | | | |
| g_lg_base_range | | | | | | | |
| g_lg_falloff_damage | | | | | | | |
| g_lg_falloff_range | | | | | | | |
| g_log | | | | | | | |
| g_logSync | | | | | | | |
| g_maxGameClients | | | | | | | |
| g_max_knockback | | | | | | | |
| g_maxDeferredSpawns | | | | | | | |
| g_maxGameClients | | | | | | | |
| g_maxSkillTier | | | | | | | |
| g_motd | | | | | | | |
| g_needpass | | | | | | | |
| g_obeliskHealth | | | | | | | |
| g_obeliskRgenAmount | | | | | | | |
| g_obeliskRegenPeriod | | | | | | | |
| g_obeliskRespawnDelay | | | | | | | |
| g_overtime | | | | | | Overtime pour les modes Duel et TDM | |
| g_password | | | | | | | |
| g_podiumDist | | | | | | | |
| g_podiumDrop | | | | | | | |
| g_proxMineTimeout | | | | | | | |
| g_redTeam | | | | | | | |
| g_restarted | | | | | | | |
| g_runespawntime | | | | | | | |
| g_smoothClients | | | | | | | |
| g_spAwards | | | | | | | |
| g_speed | | | | | | | |
| g_spScores1 | | | | | | | |
| g_spScores2 | | | | | | | |
| g_spScores3 | | | | | | | |
| g_spScores4 | | | | | | | |
| g_spScores5 | | | | | | | |
| g_spSkill | | | | | | | |
| g_spVideos | | | | | | | |
| g_teamAutoJoin | | | | | | | |
| g_teamForceBalance | | | | | | | |
| g_training | | | | | | | |
| g_version | | | | | | | |
| g_voteFlags | | | | | | | |
| g_warmup | | | | | | | |
| g_weaponrespawn | | | | | | | |
| g_weaponTeamRespawn | | | | | | | |
| gamedate | | | | | | | |
| gamename | | | | | | | |
| graphheight | | | | | | | |
| graphscale | | | | | | | |
| graphshift | | | | | | | |
| gt_admin | | | | | | | |
| gt_eventid | | | | | | | |
| gt_eventtype | | | | | | | |
| gt_master | | | | | | | |
| gt_noEidReq | | | | | | | |
| gt_pass | | | | | | | |
| gt_realm | | | | | | | |
| gt_user | | | | | | | |
| handicap | | | | | | | |
| headmodel | | | | | | | |
| in_debugjoystick | | | | | | | |
| in_joyBallScale | | | | | | | |
| in_midi | | | | | | | |
| in_midichannel | | | | | | | |
| in_mididevice | | | | | | | |
| in_midiport | | | | | | | |
| in_mouse | | | | | | | |
| in_mouseMode | | | | | | | |
| journal | | | | | | | |
| joy_threshold | | | | | | | |
| logfile | | | | | | | |
| m_filter | 0 | | | | | Lisse les mouvements de souris | |
| m_forward | 0.25 | | | | | | |
| m_pitch | 0.022 | | | | | Adapter la vitesse verticale de souris (une valeur négative inverse) | |
| m_side | 0.25 | | | | | | |
| m_yaw | 0.022 | | | | | Adapter la vitesse horizontale de souris (une valeur négative inverse) | |
| mapname | | | | | | | |
| model | sarge | | | | | Le modèle vous représentant dans le jeu | |
| name | | | | | | Votre nom dans le jeu | |
| net_ip | | | | | | | |
| net_noipx | | | | | | | |
| net_noudp | | | | | | | |
| net_port | | | | | | | |
| net_qport | | | | | | | |
| net_socksEnabled | | | | | | | |
| net_socksPassword | | | | | | | |
| net_socksPort | | | | | | | |
| net_socksServer | | | | | | | |
| net_socksUsername | | | | | | | |
| net_strict | | | | | | | |
| nextmap | | | | | | | |
| password | | | | | | | |
| plugin_version | | | | | | | |
| protocol | | | | | | | |
| r_allowExtensions | | | 1 | 1 | 0 | | |
| r_allowSoftwareGL | | | | | | | |
| r_ambientScale | | | | | | Luminosité ambiante cube mapping | |
| r_aspectRatio | 0 à 3 | | | | | Aspect 0 = 4/3; 1 = 16/9; 2 = 16/10; 3=5/4 | |
| r_clear | | | | | | | |
| r_colorbits | | | 0 | 0 | 16 / 32 | | |
| r_colorMipLevels | | | 0 | 0 | 16 / 32 | | |
| r_contrast | | | | | | | |
| r_customaspect | | | | | | | |
| r_customheight | 720 | | | | | Résolution verticale personnalisée | |
| r_customwidth | 1280 | | | | | Résolution horizontale personnalisée | |
| r_debugAds | | | | | | | |
| r_debuglight | | | | | | | |
| r_debugSort | | | | | | | |
| r_debugSurface | | | | | | | |
| r_debugSurfaceUpdate | | | | | | | |
| r_depthbits | | | | | | | |
| r_detailtextures | | | | | | | |
| r_directedScale | | | | | | | |
| r_displayRefresh | 60 | | | | | Fréquence de rafraichissement | |
| r_drawBuffer | | | | | | | |
| r_drawentities | | | | | | | |
| r_drawstrips | | | | | | | |
| r_drawSun | | | | | | | |
| r_drawworld | | | | | | | |
| r_dynamiclight | 1 | 0 ou 1 | 0 | 0 | 1 | Active la lumière dynamique | |
| r_enablepostprocess | 1 | 0 ou 1 | 0 | 0 | 1 | Une valeur à 0 dégrade la qualité de lumière mais boost les performances | |
| r_ext_compiled_vertex_array | | | 1 | 1 | 0 | | |
| r_ext_compress_textures | | | 1 | 1 | 0 | | |
| r_ext_gamma_control | | | | | | | |
| r_ext_multitexture | | | 1 | 1 | 0 | | |
| r_ext_texture_env_add | | | | | | | |
| r_facePlaneCull | | | | | | | |
| r_fastsky | 0 | 0 ou 1 | 1 | 1 | 0 | Met le ciel en noir (pas de texture) | |
| r_finish | | | 0 | 0 | 1 | | |
| r_flareFade | | | | | | | |
| r_flares | | | 0 | 0 | 1 | | |
| r_flaresSize | | | | | | | |
| r_fullbright | 0 | | | | | Positionné à 1 le système de rendu affichera toutes les textures de la carte avec un brightness maximum | |
| r_fullscreen | 1 | 0 ou 1 | | | | Affichage pleine écran | |
| r_gamma | 1 | | | | | Luminosité générale | |
| r_glDriver | | | | | | | |
| r_ignore | | | | | | | |
| r_ignoreFastPath | | | 0 | 0 | 1 | | |
| r_ignoreGLErrors | | | | | | | |
| r_ignorehwgamma | | | | | | | |
| r_inBrowserMode | | | | | | | |
| r_inGameVideo | | | | | | | |
| r_intensity | | | | | | | |
| r_lastValidRenderer | | | | | | | |
| r_lightmap | | | | | | | |
| r_lockpvs | | | | | | | |
| r_lodbias | 0 | | 2 | 2 | 0-1 | Niveau maximum de détail sur les modèles | |
| r_lodCurveError | | | 0 | 0 | 1-999 | | |
| r_lodscale | | | | | | | |
| r_logFile | | | | | | | |
| r_mapOverBrightBits | 2 | 0 à 10 | | | | Lumière ambiante de la carte | |
| r_maskMinidriver | | | | | | | |
| r_maxpolys | | | | | | | |
| r_maxpolyverts | | | | | | | |
| r_measureOverdraw | | | | | | | |
| r_mode | -2 | | | | | Résolution d'écran | |
| r_nobind | | | | | | | |
| r_nocull | | | | | | | |
| r_nocurves | | | | | | | |
| r_noFastRestart | | | | | | | |
| r_noportals | | | | | | | |
| r_norefresh | | | | | | | |
| r_novis | | | | | | | |
| r_offsetfactor | | | | | | | |
| r_offsetunits | | | | | | | |
| r_overBrightBits | 1 | 0 à 4 | | | | Lumière ambiante sur les objets locaux. | |
| r_picmip | 0 | | 3 | 3 | 0-2 | Précision de rendu des textures | |
| r_portalOnly | | | | | | | |
| r_preloadTextures | | | | | | | |
| r_primitives | | | 0 | 0 | 1 | | |
| r_printShaders | | | | | | | |
| r_railCoreWidth | 6 | | | | | Diamètre en pixel du coeur du railgun | |
| r_railSegmentLength | 32 | | | | | Longueur des effets du railgun d'une section | |
| r_railWidth | 128 | | | | | Diamètre de l'effet circulaire du railgun et de l'impact | |
| r_roundImagesDown | | | | | | | |
| r_saveFontData | | | | | | | |
| r_showcluster | | | | | | | |
| r_showImages | | | | | | | |
| r_shownormals | | | | | | | |
| r_showsky | | | | | | | |
| r_showSmp | | | | | | | |
| r_showtris | | | | | | | |
| r_simpleMipMaps | | | | | | | |
| r_singleShader | | | | | | | |
| r_skipBackEnd | | | | | | | |
| r_smp | | | | | | | |
| r_speeds | | | | | | | |
| r_stencilbits | | | | | | | |
| r_stereo | | | | | | | |
| r_subdivisions | 4 | | 0 | 4 | 999 | Contrôle les surfaces courbées | |
| r_swapInterval | 0 | | 0 | 0 | 1 | Force le vsync. A utiliser en combinaison avec le r_displayrefresh | |
| r_texturebits | | | 0 | 0 | 16 / 32 | | |
| r_textureMode | | | NEAREST | NEAREST | LINEAR | | |
| r_uiFullScreen | | | | | | | |
| r_verbose | | | | | | | |
| r_vertexLight | 0 | | 1 | 1 | 0 | Lumière de type vertex à la place de lightmap | |
| r_znear | | | | | | | |
| rate | 25000 | | | | | Contrôle le débit maximum pour que votre bande passante ne sature pas | |
| rconAddress | | | | | | | |
| rconPassword | | | | | | | |
| roundlimit | | | | | | Nombre de round maxium en CA | |
| roundtimelimit | | | | | | Durée maximum des rounds | |
| s_ambient | 1 | 0 ou 1 | | | | Bruits d'ambiance | |
| s_doppler | 1 | | | | | Effets sonnores | |
| s_initsound | 1 | | | | | | |
| s_mixahead | 0.140 | | | | | | |
| s_mixPreStep | 0.05 | | | | | | |
| s_musicvolume | 0.4 | | | | | | |
| s_show | 0 | | | | | | CP |
| s_testsound | 0 | | | | | | CP |
| scr_conspeed | 3 | | | | | | |
| sensitivity | 5 | | | | | Contrôle la sensibilité de la souris | |
| server1 | | | | | | | |
| server2 | | | | | | | |
| server3 | | | | | | | |
| server4 | | | | | | | |
| server5 | | | | | | | |
| server6 | | | | | | | |
| server7 | | | | | | | |
| server8 | | | | | | | |
| server9 | | | | | | | |
| server10 | | | | | | | |
| server11 | | | | | | | |
| server12 | | | | | | | |
| server13 | | | | | | | |
| server14 | | | | | | | |
| server15 | | | | | | | |
| server16 | | | | | | | |
| session | | | | | | | |
| session0 | | | | | | | |
| session1 | | | | | | | |
| session2 | | | | | | | |
| session3 | | | | | | | |
| session4 | | | | | | | |
| setenemycolor | h | h/y/z | | | | Couleur de l'ennemie (version simplifiée) | |
| sex | male | male/female | | | | Contrôle le sexe du joueur | |
| showdrop | | | | | | | |
| showpackets | | | | | | | |
| snaps | 30 | | | | | Nombre de mise à jour reçu du serveur | |
| sv_allowdownload | 0 | | | | | | |
| sv_allowGetInfo | 0 | | | | | | |
| sv_cheats | 0 | | | | | | RO |
| sv_floodProtect | 1 | | | | | | |
| sv_fps | 30 | 10 à 125 | | | | | |
| sv_gtid | | | | | | | |
| sv_hostname | noname | | | | | | |
| sv_keywords | | | | | | | |
| sv_killserver | 0 | | | | | | |
| sv_lanForceRate | 1 | | | | | | |
| sv_mapChecksum | | | | | | | |
| sv_mapname | | | | | | | |
| sv_maxclients | 8 | | | | | | |
| sv_maxPing | 0 | | | | | | |
| sv_maxRate | 0 | | | | | | |
| sv_minPing | 0 | | | | | | |
| sv_monkeysOnly | 0 | | | | | | WP |
| sv_padPackets | | | | | | | |
| sv_pakNames | | | | | | | |
| sv_paks | | | | | | | |
| sv_paused | 0 | | | | | | |
| sv_privateClients | 0 | | | | | | |
| sv_privatePassword | | | | | | | |
| sv_punkbuster | 1 | | | | | | |
| sv_pure | 1 | | | | | | |
| sv_quitOnEmpty | 0 | | | | | | |
| sv_quitOnExitLevel | 0 | | | | | | |
| sv_ranked | 0 | | | | | | |
| sv_reconnectlimit | 3 | | | | | | |
| sv_referencedPakNames | | | | | | | |
| sv_referencedPaks | | | | | | | |
| sv_running | 0 | | | | | | |
| sv_serverid | 0 | | | | | | |
| sv_showloss | 0 | | | | | | |
| sv_skillRating | 0 | | | | | | |
| sv_timeout | 40 | | | | | | |
| sv_warmupReadyPercentage | 0.51 | | | | | | |
| sv_wwwBaseURL | | | | | | | |
| sv_wwwDlDisconnected | 0 | | | | | | |
| sv_wwwDownload | 0 | | | | | | |
| sv_wwwFallBackURL | | | | | | | |
| sv_zombietime | 2 | | | | | | |
| sys_cpuid | 35 | | | | | | |
| sys_cpustring | detect | | | | | | |
| team_headmodel | crash/default | | | | | La tête de vos coéquipiers | |
| team_model | crash/default | | | | | Le modèle de vos coéquipiers | |
| timedemo | 0 | | | | | | |
| timegraph | 0 | | | | | | CP |
| timelimit | 0 | | | | | | |
| timescale | 1 | | | | | | CP |
| ui_bigFont | 0.4 | | | | | | |
| ui_browserGameType | 0 | | | | | | |
| ui_browserMaster | 0 | | | | | | |
| ui_browserShowEmpty | 1 | | | | | | |
| ui_browserShowFull | 1 | | | | | | |
| ui_browserSortKey | 4 | | | | | | |
| ui_capturelimit | 5 | | | | | | |
| ui_cdkeychecked | 0 | | | | | | RO |
| ui_ctf_capturelimit | 8 | | | | | | |
| ui_ctf_friendly | 0 | | | | | | |
| ui_ctf_timelimit | 30 | | | | | | |
| ui_currentMap | 0 | | | | | | |
| ui_currentNetMap | 0 | | | | | | |
| ui_currentOpponent | 0 | | | | | | |
| ui_currentTier | 0 | | | | | | |
| ui_debug | 0 | | | | | | |
| ui_dedicated | 0 | | | | | | |
| ui_ffa_fraglimit | 20 | | | | | | |
| ui_ffa_timelimit | 0 | | | | | | |
| ui_findPlayer | Sarge | | | | | | |
| ui_fraglimit | 20 | | | | | | |
| ui_gametype | 3 | | | | | | |
| ui_initialized | 0 | | | | | | |
| ui_joinGameType | 0 | | | | | | |
| ui_lastServerRefresh_0 | | | | | | | |
| ui_lastServerRefresh_1 | | | | | | | |
| ui_lastServerRefresh_2 | | | | | | | |
| ui_lastServerRefresh_3 | | | | | | | |
| ui_mapIndex | 0 | | | | | | |
| ui_menuFiles | ui/menus.txt | | | | | | |
| ui_mousePitch | 1 | | | | | | |
| ui_netGametype | 3 | | | | | | |
| ui_netSource | 0 | | | | | | |
| ui_new | 0 | | | | | | |
| ui_opponentName | Stroggs | | | | | | |
| ui_q3model | 1 | | | | | | |
| ui_recordSPDemo | | | | | | | |
| ui_recordSPDemoName | | | | | | | |
| ui_redteam | | | | | | | |
| ui_redteam1 | | | | | | | |
| ui_redteam2 | | | | | | | |
| ui_redteam3 | | | | | | | |
| ui_redteam4 | | | | | | | |
| ui_redteam5 | | | | | | | |
| ui_scoreAccuracy | | | | | | | |
| ui_scoreAssists | | | | | | | |
| ui_scoreBase | | | | | | | |
| ui_scoreCaptures | | | | | | | |
| ui_scoreDefends | | | | | | | |
| ui_scoreExcellents | | | | | | | |
| ui_scoreGauntlets | | | | | | | |
| ui_scoreImpressives | | | | | | | |
| ui_scorePerfect | | | | | | | |
| ui_scoreScore | | | | | | | |
| ui_scoreShutoutBonus | | | | | | | |
| ui_scoreSkillBonus | | | | | | | |
| ui_scoreTeam | | | | | | | |
| ui_scoreTime | | | | | | | |
| ui_scoreTimeBonus | | | | | | | |
| ui_serverStatusTimeOut | | | | | | | |
| ui_singlePlayerActive | | | | | | | |
| ui_smallFont | 0.25 | | | | | | |
| ui_spSelection | | | | | | | |
| ui_team_fraglimit | | | | | | | |
| ui_team_friendly | | | | | | | |
| ui_team_timelimit | | | | | | | |
| ui_teamArenaFirstRun | | | | | | | |
| ui_teamName | | | | | | | |
| ui_tourney_fraglimit | | | | | | | |
| ui_tourney_timelimit | | | | | | | |
| ui_version | | | | | | | |
| ui_voteactive | | | | | | | |
| username | | | | | | | |
| version | | | | | | | |
| versionNumber | | | | | | | |
| vid_xpos | | | | | | | |
| vid_ypos | | | | | | | |
| viewlog | | | | | | | |
| vm_cgame | | | | | | | |
| vm_game | | | | | | | |
| vm_ui | | | | | | | |
| web_botskill | | | | | | | |
| web_configVersion | | | | | | | |
| win_hinstance | | | | | | | |
| win_wndproc | | | | | | | |
| winkey_disable | 0 | | | | | Désactiver la touche windows | |